How should we present our VR experiences at the Maker Fair?
I believe the most important factor is creating an instant sense of amazement in the audience. So I think the most effective way to present would be starting with the next level stuff: The Vive and the Rift. When people first step into the world that the Vive creates, it really gives people an idea of just how impressive and amazing VR can be. Then afterwards we can present the cardboard and a mobile way to experience the same immersion cheap and on the go. Personally, I don't think presenting deeper ideas of the concept of reality can effectively be presented without is being forced and convoluted. But I suppose if we must, the best way to do it would be immediatly after the audience has had a chance to experience VR for themselves. How can we incorporate Dewey's Ideas? Dewey's ideas of how education should work mainly focus on increasing student interest and critical thinking. One of the biggest advantages VR could give in that respect would be their ability to immerse students in a more stimulating environment for more difficult or less interesting subjects. For example, students who do not enjoy history may be more interested if they could be placed in the historical setting and see history for themselves. I think it would also be best to talk about this immediatly after the audience has experience VR for the first time to get an understanding of what it's like. The audience will be able to easily picture Dewey's ideas being put into place with the possibilities available through VR.
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